Devlog #8 - v0.3 - Enemy Waves and Loot
Yurei - 0.3.0
Work on the archer enemy has been slow. The logic is working fine for quite some time but the art is moving slow. For this version I focused on improving the tutorial area in the beginning. I changed the tile sizes because it was hard to make more robust scenarios with the size I was using.
The battle system was also improved. I can now set up waves of enemies. This way enemies in the second wave will only spawn after all the first ones are dead.
I built a game command executer. Now it's quite easy to set up in-game events like when this is triggered, start a battle, and close the door. I will improve this going forward.
A new thing added was loot on the floor. Now I can create some loot around the level and the player will able to collect it.
See ya next time.
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)24 days ago
- I wish I organized myself like this before...! (Devlog #38)45 days ago
- Devlog#37 - Reminiscing 202367 days ago
- Devlog #36 - Steam Wishlist Trailer, All bugs squashed, Database Reworked!Dec 04, 2023
- Devlog #35 - Steam Page Launches!Nov 05, 2023
- Devlog #34 - All Cave Stages Balanced, New Popups, and New Player Facing Indicat...Oct 06, 2023
- Devlog #33 Constraining the camera, Milestone approach, and Textmesh Pro! Plus...Sep 03, 2023
- Devlog #32 - Cutscenes and All Audio Hooked Up!Jul 08, 2023
- Devlog #31 - Localizing Strings and Improving StagesJun 04, 2023
- Devlog #30 - New Dash Attacks and First Publishers SubmissionMay 08, 2023
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