Devlog #3 - Items
For the past couple of weeks, I've been focusing on quite a few things.
The biggest new addition is probably the fact that now you can use items.
The player can now hold up to three items and use them during the match. I'm a bit reluctant about what items the game will have. Nonetheless, it was nice seeing that adding this didn't change much of the code. Sure some changes were made but without any big issues.
With items, I knew that I would need to have some indication of their effect. I had already left a spot open on the HUD for that. I thought about making it in many complicated ways but in the end, a tween ended up solving it. Similar to that I've also been meaning to add an effect to the health bar. Again, using tween was the best solution.
Also, as you guys can see I've added the animation for the character running. I'm not 100% happy with it. It needs more frames and it feels like a mismatch with everything else. I do hope it fits better once the rest of the art is added.
If you want to see the whole picture of the progress check out the imgur: https://imgur.com/a/XGtFkwZ
I'll be adding timelapse #3 later this week :)
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)25 days ago
- I wish I organized myself like this before...! (Devlog #38)46 days ago
- Devlog#37 - Reminiscing 202368 days ago
- Devlog #36 - Steam Wishlist Trailer, All bugs squashed, Database Reworked!Dec 04, 2023
- Devlog #35 - Steam Page Launches!Nov 05, 2023
- Devlog #34 - All Cave Stages Balanced, New Popups, and New Player Facing Indicat...Oct 06, 2023
- Devlog #33 Constraining the camera, Milestone approach, and Textmesh Pro! Plus...Sep 03, 2023
- Devlog #32 - Cutscenes and All Audio Hooked Up!Jul 08, 2023
- Devlog #31 - Localizing Strings and Improving StagesJun 04, 2023
- Devlog #30 - New Dash Attacks and First Publishers SubmissionMay 08, 2023
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