A downloadable tool

Add audio to your animation without having to write any script

- Add the PlayAudioClip behaviour to your desired state
- Choose what condition at which point you want it to play: OnEnter, OnUpdate, OnExit state
- Configure how of often on the OnUpdate you want it to happen
- Add more than one AudioClip in order to iterate through it (eg. footsteps)

Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSilvio Carrera
Tagsextension, scripts, tools, Unity


BrightAnimator-v1.0.0.zip 6 MB
BrightAnimator-v1.0.0.unitypackage 3 MB
BrightLib-Animator-v-0.1.0.unitypackage 1 kB

Development log


Log in with itch.io to leave a comment.


Wow. I ain't going back to any other sound playing methods. Nesting audio in animations, with precise frame timing and allow for multiple clips. That's a God-tier add-on. Thank you so much!


Thank you so much this is exactly what I needed!

Thanks for this, it helped me a lot with a problem with the game I am making. Can I use it for commercial usage?


Glad it helped! Feel free to use on commercial projects.

Thank you.

Great Asset!


This is so helpful. I was trying to add Animation-Events audio, but it always lagged or had weird latency... I installed this script, and now sounds are perfectly timed to my animations, thank you!  The only thing is, for some reason when I drag a soundclip to play into the appropriate editor-field, it works for the session, but resets to 'none' every time I quit unity :/ Anyway, thanks for getting me started.