Steam Achievements Are In! (Devlog #45)
Final Stage Visuals
At the end of the last month, I managed to get the decorative assets for the Castle and Cave areas. It took some iteration but I managed to get decorative assets that I could use to make the stages more interesting while not distracting the players
I like this idea of having decorative assets to make the stage "dirty". It helps make the stages more different. I also decided to give each stage a name.
To be honest I already had a bunch of those names internally. I reworked them a bit to add a bit of narrative flavor while keeping them consistent.
Steam Achievements
In all my games, I like having an internal achievement system. In Yurei is no different. I have Honors, which act as achievements, but they live inside the game.
I created all the achievements on Steam and implemented the code to hook it up. One major advantage of having an internal achievement system is that it facilitates hooking with an external one.
Besides that, I also took this month to test all the honors. Some of them were quite hard (defeating the final boss without taking damage for example). Some of them were broken and others were not implemented at all. So it was nice to go through those and make sure they were all working.
All Levels Final Pass
Besides focusing on the honors and achievements I also focused on the actual stages. I know I've mentioned it before but this was close to a final pass on the stages. I made sure they were all playable and fun. All the challenges are doable.
By playing all the stages I also managed to get a better grasp of the costs of the items on the shop. I reduced the price of a lot of them to give the player a better progression throughout the game. I want the golden path to have a fair challenge and if you want to go for 100% then it can be a bit harder.
Closing
For the next month, I plan to start implementing the final visuals of the UI. The idea is to get most of the screens in the game with the new visuals and leave only the icons remaining to tackle next.
Besides UI, I plan on translating the whole game to Portuguese and continue to playtest and make adjustments.
Once again, if you like Yurei or know someone who may like it, wishlist it on Steam. It helps a lot with the project.
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Thanks for reading all the way. Keep an eye out on Twitter @brightflask.
Get Yurei
Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Upgrades UI and new VFXs! (Devlog #47)13 days ago
- Final Visual Style and Portuguese Translation! (Devlog #46)36 days ago
- Ending Cutscene and Decorating Levels! (Devlog#44)98 days ago
- Golden Path Playable and Multiple Save Files (Devlog#43)Jul 07, 2024
- It's Never Too Late to Change Major Systems! (Except Sometimes) Devlog#42Jun 16, 2024
- Yurei DEMO Out!Jun 01, 2024
- Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)May 05, 2024
- Stage Designer Tool and Castle Stages Improved (Devlog #40)Apr 07, 2024
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)Mar 03, 2024
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