Devlog
- October 12, 2024 by Bright Flask#samurai, #japan, #top-down, #action, #localization, #ui, #visualsNew UI Visuals I've been working with an artist to update the entire UI of my game. After giving him some references, the first version he came up with was pretty spot on. The suggestion I made was th... Continue reading
- September 08, 2024 by Bright Flask#yurei, #samurai, #japan, #japanese, #hack and slash, #solo developer, #solo development, #unityFinal Stage Visuals At the end of the last month, I managed to get the decorative assets for the Castle and Cave areas. It took some iteration but I managed to get decorative assets that I could use t... Continue reading
- August 11, 2024 by Bright Flask#yurei, #samurai, #ghost, #top-down, #action, #slasher, #fast, #souls-likeEnding Cutscene With the game coming to a close I finally got around to producing the final cutscene. Similar to how I did the opening cutscene, it's all done inside Unity with the Animator. It proved... Continue reading
- July 07, 2024 by Bright Flask#yurei, #samurai, #japanese, #action, #top-down, #game designMultiple File Select I finished implementing the LAST thing I decided to implement. For a long time, I had thought about adding multiple save files. I knew it was going to be a bit of work. The whole... Continue reading
- June 01, 2024 by Bright Flask#yurei, #samurai, #demo, #japan, #japanese, #combatYurei's DEMO is out! - Play through the first 6 stages of the game - Buy gear to improve your stats - Equip different amulets to change your playstyle - Pray to a Fortune God to increase the difficult... Continue reading
- April 07, 2024 by Bright Flask#samurai, #japan, #solodeveloper, #solo-dev, #unity, #game designThis past month, I focused on the third and final area of the game, the castle area. Having done the Forest area the month before and the Cave area the month before that, helped me plan for the Castle... Continue reading
- March 03, 2024 by Bright Flask#yurei, #japanese, #samurai, #edo japan, #solo dev, #unity, #made with unityForest Stages to L2 For February, I decided to switch my development process. Now, each month will end with me delivering a milestone. For February, the milestone was getting all 13 forest stages to L... Continue reading
- February 11, 2024 by Bright Flask#solo-developer, #solodeveloper, #unity, #madewithunity, #yurei, #samurai, #japanJanuary was important for me. I started by deciding to not participate in the Steam Nest Fest in February. From what I read, it was better to participate in Next Fest near the release of the game. My... Continue reading
- January 20, 2024 by Bright Flask#samurai, #action, #top-down, #slasher, #japanWith 2024 starting, it's time to look back at 2023. The year had some bumps along the road. I had COVID (twice) and had to travel for work. However, I managed to maintain a good pace working on Yurei... Continue reading
- December 04, 2023 by Bright Flask#unity, #samurai, #solo dev, #game development, #code, #programming, #steam, #wishlist, #japanLately, it has been hard to keep myself motivated. I think it's because the project is near completion. I have to get into this "closing" mindset, and it is hard. More than anything now, I want to get... Continue reading
- November 05, 2023 by Bright Flask#slasher, #top-down, #arena, #samuraiSteam Page I finally got around to setting up my Steam page. To be honest, I was a bit nervous about creating the page. I guess it all feels too real. I plan on participating in Steam Next Fest in Feb... Continue reading
- October 06, 2023 by Bright Flask#indie, #top-down, #samurai, #japan, #action, #survival, #horde, #horde modeAll Cave Stages Balanced This month, I focused on getting all 13 cave stages to a higher quality. I went through each stage and changed the layout, enemy count, and camera constraints. It was a lot of... Continue reading
- September 03, 2023 by Bright Flask#indie, #gamedev, #samurai, #japan, #sengoku jidai, #action, #top-downThis Devlog covers the months of July and August 2023. Constraining the Camera I finally got around to adding an option to constrain the camera per stage. I hesitated because I wanted to keep things s... Continue reading
- July 08, 2023 by Bright Flask#indie, #2d, #samurai, #japan, #top-down, #topdown, #actionCutscene System For quite some time, I have been wondering how the game was going to end. And actually how it was going to start. I was okay with it starting with just a dialogue to do some exposition... Continue reading
- June 04, 2023 by Bright Flask#indie-dev, #samurai, #top-down, #action, #japan, #indie, #ninjaConverting Hardcoded Strings to Localized Ones I started the month with the goal to get all the strings in the game to come from the localization system. I created a list of all the screens present in... Continue reading
- April 10, 2023 by Bright Flask#2d, #action game, #combat, #samurai, #indie, #japanReworked UI The big goal for March was to rework the UI. I wanted to go through all the screens and make them more consistent. The plan was to make the layout and behavior final while making the visua... Continue reading
- February 12, 2023 by Bright Flask#unity, #samurai, #unity 3d, #action game, #combat, #fsm, #localizationI recently took some time to look at all that I had done in 2022 on Yurei. I was surprised by how much and how impactful the changes were. Here are some of the highlights. Reworking my FSM (Example of... Continue reading
- January 21, 2023 by Bright Flask#samurai, #action, #rpg, #top-down, #japanThis devlog covers the last three months of development of Yurei from October 2022 to January 2023. Dialogue System I knew I wanted to tell a story in the game to motivate the player. I kept pushing i... Continue reading
- October 09, 2022 by Bright Flask#2d, #action game, #blood, #combat, #samuraiChanging Jobs For the past year or so, I've been tracking the amount of time I put into the project. For some perspective, in March 2022 I put in 5 hours, while in February I put in 44 hours. The reas... Continue reading
- January 02, 2022 by Bright Flask#samurai, #ui, #game-design, #top-downThis month was quite busy. I'm super happy with how much progress I made. I usually track the time I spend on the project. For this month I spent almost 60hours on it. I only work on weekends and days... Continue reading
- November 29, 2021 by Bright Flask#devlog, #debugger, #skills, #gd, #gdd, #design, #game design, #skillSkill System For this month, I continued working on the skills. I finished the basic UI to select the skills before the stage. Two skills are implemented, and I'm saving the selection you made. As you... Continue reading
- October 11, 2020 by Bright Flask#unity, #samurai, #arcade, #action gameFor the past two months, I have not been able to continue work on the game. I'm back this weekend and plan to continue. I've decided to reduce the scope of the game. I was aiming for something close t... Continue reading
- March 22, 2020 by Bright Flask#combat, #action, #samuraiYurei v0.1.1 is out! This first public version focuses on combat. Please feel free to try it out and comment what you liked and disliked... Continue reading
- November 27, 2018 by Bright Flask#gamedev, #dev log, #madewithunity, #top-down, #unity, #samurai, #japanFor the past couple of weeks, I've been focusing on quite a few things. The biggest new addition is probably the fact that now you can use items. The player can now hold up to three items and use them... Continue reading
- November 02, 2018 by Bright Flask#madewithunity, #unity, #top-down, #zelda-like, #timelapse, #dev timelapse, #gamedevHey guys, how is it going? I have been working on the shop menu and balancing the different types of characters the game will have. This next dev timelapse is a full day's work in just one minute... Continue reading