Devlog #18 - v0.11 - Cleanups
Code Organization
At the beginning of this month, I focused on removing stuff that wasn't being used. I had a social system that I had used in a previous game for mobile for example. Just isn't necessary for this game that is PC only.
I also cleaned up my namespaces. One I call Src and another called Lib. In both cases, it was code that I wrote while working on the project.
The code in Lib is code that has no dependencies on the project and could be ported elsewhere. An example would be the ScreenFader class. Which simply knows how to fade in and out from a color.
The code in Src is highly dependent on the project and should not get ported. An example would be the Game FSM states or the Battle System.
Tutorial Window
I finished the Tutorial Window. It's in a separate place now. Still needs polishing but for now, I am happy with it.
Records Section
I also added a records section to the level select. It will get populated with more info later on. You'll be able to see how well you did on the level and the badges collected.
Next
As I mentioned last month, this was gonna be slow progress. I'm happy that I was able to improve the game. It's way more stable and I'm motivated to keep going.
See you next month!
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Upgrades UI and new VFXs! (Devlog #47)13 days ago
- Final Visual Style and Portuguese Translation! (Devlog #46)36 days ago
- Steam Achievements Are In! (Devlog #45)70 days ago
- Ending Cutscene and Decorating Levels! (Devlog#44)98 days ago
- Golden Path Playable and Multiple Save Files (Devlog#43)Jul 07, 2024
- It's Never Too Late to Change Major Systems! (Except Sometimes) Devlog#42Jun 16, 2024
- Yurei DEMO Out!Jun 01, 2024
- Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)May 05, 2024
- Stage Designer Tool and Castle Stages Improved (Devlog #40)Apr 07, 2024
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)Mar 03, 2024
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