Devlog #11 - v0.6 - Archer Enemy
Archer
The archer is finally integrated with all animations. It's nice having it match the level and the samurai. Once you add the animations you start rethinking the logical states that you have. Since the player can now see the enemy pulling the bow I'll have to tweak my state machine for the archer.
Audio
Other than that most changes were to internal systems. The biggest one is audio. I have this AudioData class that has an array of AudioClips. This way I can play PlayerAttack and it will cycle through the clips. I have this generic Scriptable Object database loader. So I included the AudioData in this system as well. Of course, it led to some issues but in the end, it's nice to have it all in the same place.
Cleanup
I also deleted a bunch of classes that were kind of redundant. For example, I had different classes for attributes. One class for attributes that could be "recovered" like HP and Stamina. Another class for attributes like Vitality and Endurance can be upgraded. I already had a base class for these two so I ended up getting rid of both. The proof that they weren't necessary showed by how easy it was to remove them.
Finally, I fixed some UI issues on the HUD when collecting many tamashis. The level was also reworked from the middle section to the end. It's a bit more challenging now to get to the end so I hope it only gets better moving forward.
Files
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)26 days ago
- I wish I organized myself like this before...! (Devlog #38)47 days ago
- Devlog#37 - Reminiscing 202368 days ago
- Devlog #36 - Steam Wishlist Trailer, All bugs squashed, Database Reworked!Dec 04, 2023
- Devlog #35 - Steam Page Launches!Nov 05, 2023
- Devlog #34 - All Cave Stages Balanced, New Popups, and New Player Facing Indicat...Oct 06, 2023
- Devlog #33 Constraining the camera, Milestone approach, and Textmesh Pro! Plus...Sep 03, 2023
- Devlog #32 - Cutscenes and All Audio Hooked Up!Jul 08, 2023
- Devlog #31 - Localizing Strings and Improving StagesJun 04, 2023
- Devlog #30 - New Dash Attacks and First Publishers SubmissionMay 08, 2023
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