Devlog #5 - Main Character Art
It's a been a while since I've posted on Itch. For the past month or so the major update has been all visual. I've been working with an awesome artist and he's super fast. The dynamic is amazing and we're able to progress and iterate in a steady pace.
So now we have animated the main character. We added the Run, Attack, Idle, Hurt, Death, Spawn and Use Item animations. Some of the effects on those animations were also reworked a bit and applied on top of the character. I'll re-use them to show off different item effects when used.
I'm happy with it's turning out and I can't wait to tackle the environment assets and UI after that. I'm exhausted by the placeholder assets. I'm trying to improve them as much as possible. Even though they are not final I'm already placing animation calls. In the future it will be easy to replace.
My goal is to get some sort of demo out by the end of February. At least with one enemy, props and UI final. So, wish me luck!
I'll be trying to post here every two weeks with news from the game no matter how little they are.
See ya!
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Upgrades UI and new VFXs! (Devlog #47)13 days ago
- Final Visual Style and Portuguese Translation! (Devlog #46)36 days ago
- Steam Achievements Are In! (Devlog #45)70 days ago
- Ending Cutscene and Decorating Levels! (Devlog#44)98 days ago
- Golden Path Playable and Multiple Save Files (Devlog#43)Jul 07, 2024
- It's Never Too Late to Change Major Systems! (Except Sometimes) Devlog#42Jun 16, 2024
- Yurei DEMO Out!Jun 01, 2024
- Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)May 05, 2024
- Stage Designer Tool and Castle Stages Improved (Devlog #40)Apr 07, 2024
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)Mar 03, 2024
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