Devlog #14 - Game Plan
Yurei » Devlog
For the past two months, I have not been able to continue work on the game. I'm back this weekend and plan to continue.
I've decided to reduce the scope of the game. I was aiming for something close to Bastion. It is not realistic for a one-person team. It is doable but, it would take quite some time to get it right. I've shifted the game to a more arcade-like experience.
The game will be a series of short levels with specific challenges in each. That alone has proven quite challenging to make. I'm aiming to have an alpha by the end of the year.
More news soon!
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Upgrades UI and new VFXs! (Devlog #47)13 days ago
- Final Visual Style and Portuguese Translation! (Devlog #46)36 days ago
- Steam Achievements Are In! (Devlog #45)70 days ago
- Ending Cutscene and Decorating Levels! (Devlog#44)98 days ago
- Golden Path Playable and Multiple Save Files (Devlog#43)Jul 07, 2024
- It's Never Too Late to Change Major Systems! (Except Sometimes) Devlog#42Jun 16, 2024
- Yurei DEMO Out!Jun 01, 2024
- Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)May 05, 2024
- Stage Designer Tool and Castle Stages Improved (Devlog #40)Apr 07, 2024
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)Mar 03, 2024
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