Devlog #14 - Game Plan
Yurei » Devlog
For the past two months, I have not been able to continue work on the game. I'm back this weekend and plan to continue.
I've decided to reduce the scope of the game. I was aiming for something close to Bastion. It is not realistic for a one-person team. It is doable but, it would take quite some time to get it right. I've shifted the game to a more arcade-like experience.
The game will be a series of short levels with specific challenges in each. That alone has proven quite challenging to make. I'm aiming to have an alpha by the end of the year.
More news soon!
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Stage Designer Tool and Castle Stages Improved (Devlog #40)17 days ago
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)52 days ago
- I wish I organized myself like this before...! (Devlog #38)73 days ago
- Devlog#37 - Reminiscing 202394 days ago
- Devlog #36 - Steam Wishlist Trailer, All bugs squashed, Database Reworked!Dec 04, 2023
- Devlog #35 - Steam Page Launches!Nov 05, 2023
- Devlog #34 - All Cave Stages Balanced, New Popups, and New Player Facing Indicat...Oct 06, 2023
- Devlog #33 Constraining the camera, Milestone approach, and Textmesh Pro! Plus...Sep 03, 2023
- Devlog #32 - Cutscenes and All Audio Hooked Up!Jul 08, 2023
- Devlog #31 - Localizing Strings and Improving StagesJun 04, 2023
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