Devlog #8 - v0.3 - Enemy Waves and Loot
Yurei - 0.3.0
Work on the archer enemy has been slow. The logic is working fine for quite some time but the art is moving slow. For this version I focused on improving the tutorial area in the beginning. I changed the tile sizes because it was hard to make more robust scenarios with the size I was using.
The battle system was also improved. I can now set up waves of enemies. This way enemies in the second wave will only spawn after all the first ones are dead.
I built a game command executer. Now it's quite easy to set up in-game events like when this is triggered, start a battle, and close the door. I will improve this going forward.
A new thing added was loot on the floor. Now I can create some loot around the level and the player will able to collect it.
See ya next time.
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Upgrades UI and new VFXs! (Devlog #47)13 days ago
- Final Visual Style and Portuguese Translation! (Devlog #46)36 days ago
- Steam Achievements Are In! (Devlog #45)70 days ago
- Ending Cutscene and Decorating Levels! (Devlog#44)98 days ago
- Golden Path Playable and Multiple Save Files (Devlog#43)Jul 07, 2024
- It's Never Too Late to Change Major Systems! (Except Sometimes) Devlog#42Jun 16, 2024
- Yurei DEMO Out!Jun 01, 2024
- Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)May 05, 2024
- Stage Designer Tool and Castle Stages Improved (Devlog #40)Apr 07, 2024
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)Mar 03, 2024
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