Devlog #16 - v0.9 - New HUD and Improved Archer
This month was good. I focused on removing a lot of "clutter" code. There were a lot of unused classes, some methods lying around as well. I don't want to rework stuff, but if I see something that's not being used, I'm removing it.
The goal is to slowly simplify the project while keeping things working.
Archer
For the archer, I added a line of attack before he shoots the arrow. Also, the arrow now has a line VFX.
New HUD
I added a new HUD that displays which wave you are in. It's much clearer how far into the level you are.
Cheats Panel Reworked
Behind the scenes I improved my "cheats" panel. I turned that into a debugger panel. Added some debugging options for my persistence classes.
Next
Next month I won't have much free time. I plan to fix some bugs with the gameplay and continue implementing the Survival levels.
Files
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Stage Designer Tool and Castle Stages Improved (Devlog #40)17 days ago
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)52 days ago
- I wish I organized myself like this before...! (Devlog #38)73 days ago
- Devlog#37 - Reminiscing 202395 days ago
- Devlog #36 - Steam Wishlist Trailer, All bugs squashed, Database Reworked!Dec 04, 2023
- Devlog #35 - Steam Page Launches!Nov 05, 2023
- Devlog #34 - All Cave Stages Balanced, New Popups, and New Player Facing Indicat...Oct 06, 2023
- Devlog #33 Constraining the camera, Milestone approach, and Textmesh Pro! Plus...Sep 03, 2023
- Devlog #32 - Cutscenes and All Audio Hooked Up!Jul 08, 2023
- Devlog #31 - Localizing Strings and Improving StagesJun 04, 2023
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