Devlog #16 - v0.9 - New HUD and Improved Archer
This month was good. I focused on removing a lot of "clutter" code. There were a lot of unused classes, some methods lying around as well. I don't want to rework stuff, but if I see something that's not being used, I'm removing it.
The goal is to slowly simplify the project while keeping things working.
Archer
For the archer, I added a line of attack before he shoots the arrow. Also, the arrow now has a line VFX.
New HUD
I added a new HUD that displays which wave you are in. It's much clearer how far into the level you are.
Cheats Panel Reworked
Behind the scenes I improved my "cheats" panel. I turned that into a debugger panel. Added some debugging options for my persistence classes.
Next
Next month I won't have much free time. I plan to fix some bugs with the gameplay and continue implementing the Survival levels.
Files
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Upgrades UI and new VFXs! (Devlog #47)13 days ago
- Final Visual Style and Portuguese Translation! (Devlog #46)36 days ago
- Steam Achievements Are In! (Devlog #45)70 days ago
- Ending Cutscene and Decorating Levels! (Devlog#44)98 days ago
- Golden Path Playable and Multiple Save Files (Devlog#43)Jul 07, 2024
- It's Never Too Late to Change Major Systems! (Except Sometimes) Devlog#42Jun 16, 2024
- Yurei DEMO Out!Jun 01, 2024
- Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)May 05, 2024
- Stage Designer Tool and Castle Stages Improved (Devlog #40)Apr 07, 2024
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)Mar 03, 2024
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