Devlog #17 - v0.10 - New UI and Improvements
I had a bit less time this month. Almost half the time to be honest, but I was able to make progress on the game.
Like the months before there was a lot of code being tossed out. Trying to make the code simpler as I go along without major changes. This way I get the benefit of having simpler code without breaking the game. Yay.
UI Updates
So, for visual stuff, the UI got some updates. I reworked the Stage Selection. It'll display more info on each stage and also how well you did on them moving forward.
Inside the game, we now have a new UI. They are responsible for showing you the wave you're in. If it's a survival wave it will show you the time as well. The in-game tutorial was removed. It will have its own section as well.
Next
As I mentioned last month, this was gonna be slow progress. I'm happy that I was able to improve the game. It's way more stable and I'm motivated to keep going.
See you next month!
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Upgrades UI and new VFXs! (Devlog #47)13 days ago
- Final Visual Style and Portuguese Translation! (Devlog #46)36 days ago
- Steam Achievements Are In! (Devlog #45)70 days ago
- Ending Cutscene and Decorating Levels! (Devlog#44)98 days ago
- Golden Path Playable and Multiple Save Files (Devlog#43)Jul 07, 2024
- It's Never Too Late to Change Major Systems! (Except Sometimes) Devlog#42Jun 16, 2024
- Yurei DEMO Out!Jun 01, 2024
- Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)May 05, 2024
- Stage Designer Tool and Castle Stages Improved (Devlog #40)Apr 07, 2024
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)Mar 03, 2024
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