Devlog #24 - v0.17 - New Art, 2D Lights and Animator FSM
This month was tough for me. There were some changes to my day job. Suffice it to say that I am exhausted. Nevertheless, I managed to get some work done.
New Forest and Castle Tilesets
Over the past month, I've been working with a talented artist on new tilesets. He is working on the two other areas of the game: the forest and the Castle. It took some iterations, but I am excited about the results.
2D Lights
I've been thinking of ways to add variety to the game without new enemies. Since the first area is a cave, I wanted to make "dark" levels. With lower visibility, you get a completely different level. It's still a work in progress, but I can already see a lot of o value from it.
New FSM Using Animator
I decided to ditch my old FSM system in favor of a new one. The main reason was that my old one was hard to debug. I had nothing visual to see what state an object was in beside the inspector. So I hacked the animator and built an FSM system with it. It ended up taking less time than I thought it would.
The Old FSM
The new FSM
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I have not been as productive as I wanted, but I have to keep pushing through.
Thanks for reading until here and if you want more updates check out @brightflask on twitter.
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Upgrades UI and new VFXs! (Devlog #47)13 days ago
- Final Visual Style and Portuguese Translation! (Devlog #46)36 days ago
- Steam Achievements Are In! (Devlog #45)70 days ago
- Ending Cutscene and Decorating Levels! (Devlog#44)98 days ago
- Golden Path Playable and Multiple Save Files (Devlog#43)Jul 07, 2024
- It's Never Too Late to Change Major Systems! (Except Sometimes) Devlog#42Jun 16, 2024
- Yurei DEMO Out!Jun 01, 2024
- Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)May 05, 2024
- Stage Designer Tool and Castle Stages Improved (Devlog #40)Apr 07, 2024
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)Mar 03, 2024
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