Devlog #9 - v0.4 - Combat Improvements
The enemy archer is moving along. I like how it is turning out and I can't wait to put him into the game.
In this version, I focused on code cleanup. Especially in the Shop and State Machine code I had. I'm simplifying a lot of the code because it was too hard to work with it. It ends up taking more time because I don't want to break anything.
The enemy samurai's attack distance was also tweaked. Following the changes to the tileset his dash attack distance was too short. With this change, the battle flow is more enjoyable.
Aside from cleaning up the code I also cleaned up some editor code in Unity. Some inspectors were a bit messy and didn't work in some cases.
Cheers!
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Art Finalized and Controller Support! (Devlog #48)5 days ago
- Upgrades UI and new VFXs! (Devlog #47)39 days ago
- Final Visual Style and Portuguese Translation! (Devlog #46)62 days ago
- Steam Achievements Are In! (Devlog #45)96 days ago
- Ending Cutscene and Decorating Levels! (Devlog#44)Aug 11, 2024
- Golden Path Playable and Multiple Save Files (Devlog#43)Jul 07, 2024
- It's Never Too Late to Change Major Systems! (Except Sometimes) Devlog#42Jun 16, 2024
- Yurei DEMO Out!Jun 01, 2024
- Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)May 05, 2024
- Stage Designer Tool and Castle Stages Improved (Devlog #40)Apr 07, 2024
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