Devlog #9 - v0.4 - Combat Improvements
The enemy archer is moving along. I like how it is turning out and I can't wait to put him into the game.
In this version, I focused on code cleanup. Especially in the Shop and State Machine code I had. I'm simplifying a lot of the code because it was too hard to work with it. It ends up taking more time because I don't want to break anything.
The enemy samurai's attack distance was also tweaked. Following the changes to the tileset his dash attack distance was too short. With this change, the battle flow is more enjoyable.
Aside from cleaning up the code I also cleaned up some editor code in Unity. Some inspectors were a bit messy and didn't work in some cases.
Cheers!
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Stage Designer Tool and Castle Stages Improved (Devlog #40)17 days ago
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)52 days ago
- I wish I organized myself like this before...! (Devlog #38)73 days ago
- Devlog#37 - Reminiscing 202395 days ago
- Devlog #36 - Steam Wishlist Trailer, All bugs squashed, Database Reworked!Dec 04, 2023
- Devlog #35 - Steam Page Launches!Nov 05, 2023
- Devlog #34 - All Cave Stages Balanced, New Popups, and New Player Facing Indicat...Oct 06, 2023
- Devlog #33 Constraining the camera, Milestone approach, and Textmesh Pro! Plus...Sep 03, 2023
- Devlog #32 - Cutscenes and All Audio Hooked Up!Jul 08, 2023
- Devlog #31 - Localizing Strings and Improving StagesJun 04, 2023
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