Devlog #13 - Charged Dash Attack
FSM Rework
I've spent quite some time reworking the FSM system I was using. I was using one with Scriptable Objects which gave me some nice flexibility. I could set up behaviors with a nice interface. But anything new required quite a bit of overhead at first.
Over the past weeks, I wrote an entirely new FSM system. It uses a more traditional approach of writing classes for the FSM and the states for each character. It took some time because I wanted to take into account all the cases I already had.
Charged Dash Attack
I was skeptical throughout the process, but I was surprised how easy it was to transition to the new system. After a couple of days using it I was convinced it was the right choice.
With the new system in hand, I was able to implement the charged dash attack. I want to give players more flexibility and options, while also keeping the game easy to get into.
New Enemies
Last but not least is that I'm working on 2 new enemies. As you can see their variation of the basic samurai enemy. They'll have different behaviors. Facing a mix of them will be interesting.
Work should go faster one these enemies so I want to have them in place for the next build (v.0.8.0).
Get Yurei
Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Upgrades UI and new VFXs! (Devlog #47)13 days ago
- Final Visual Style and Portuguese Translation! (Devlog #46)36 days ago
- Steam Achievements Are In! (Devlog #45)70 days ago
- Ending Cutscene and Decorating Levels! (Devlog#44)98 days ago
- Golden Path Playable and Multiple Save Files (Devlog#43)Jul 07, 2024
- It's Never Too Late to Change Major Systems! (Except Sometimes) Devlog#42Jun 16, 2024
- Yurei DEMO Out!Jun 01, 2024
- Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)May 05, 2024
- Stage Designer Tool and Castle Stages Improved (Devlog #40)Apr 07, 2024
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)Mar 03, 2024
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