Devlog #13 - Charged Dash Attack
FSM Rework
I've spent quite some time reworking the FSM system I was using. I was using one with Scriptable Objects which gave me some nice flexibility. I could set up behaviors with a nice interface. But anything new required quite a bit of overhead at first.
Over the past weeks, I wrote an entirely new FSM system. It uses a more traditional approach of writing classes for the FSM and the states for each character. It took some time because I wanted to take into account all the cases I already had.
Charged Dash Attack
I was skeptical throughout the process, but I was surprised how easy it was to transition to the new system. After a couple of days using it I was convinced it was the right choice.
With the new system in hand, I was able to implement the charged dash attack. I want to give players more flexibility and options, while also keeping the game easy to get into.
New Enemies
Last but not least is that I'm working on 2 new enemies. As you can see their variation of the basic samurai enemy. They'll have different behaviors. Facing a mix of them will be interesting.
Work should go faster one these enemies so I want to have them in place for the next build (v.0.8.0).
Get Yurei
Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
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- Devlog#37 - Reminiscing 202367 days ago
- Devlog #36 - Steam Wishlist Trailer, All bugs squashed, Database Reworked!Dec 04, 2023
- Devlog #35 - Steam Page Launches!Nov 05, 2023
- Devlog #34 - All Cave Stages Balanced, New Popups, and New Player Facing Indicat...Oct 06, 2023
- Devlog #33 Constraining the camera, Milestone approach, and Textmesh Pro! Plus...Sep 03, 2023
- Devlog #32 - Cutscenes and All Audio Hooked Up!Jul 08, 2023
- Devlog #31 - Localizing Strings and Improving StagesJun 04, 2023
- Devlog #30 - New Dash Attacks and First Publishers SubmissionMay 08, 2023
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