Devlog #7 - v0.2 - Unique Tiles
Yurei - 0.2.0
Over the last two months, I was able to rework and clean up most of the game. I've been trying to remove as much unnecessary stuff as possible and focus on the essentials. It's been tough, but I'm happy that it is moving forward. The main thing on this version is the tiles. I had unique tiles made for the game. I'm not 100% happy with it yet. The size feels a bit off and it is not quite versatile as I'd like.
My pool system and state machine system were also reworked. It's a lot easier to use them now so I hope I don't have to do any more rework as production continues.
I'm working on the archer enemy now. Working with the artist to get the animations done. I want to have these two enemies working great before moving on to new ones.
I hope everyone is OK during this pandemic. Stay safe.
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Art Finalized and Controller Support! (Devlog #48)6 days ago
- Upgrades UI and new VFXs! (Devlog #47)40 days ago
- Final Visual Style and Portuguese Translation! (Devlog #46)63 days ago
- Steam Achievements Are In! (Devlog #45)97 days ago
- Ending Cutscene and Decorating Levels! (Devlog#44)Aug 11, 2024
- Golden Path Playable and Multiple Save Files (Devlog#43)Jul 07, 2024
- It's Never Too Late to Change Major Systems! (Except Sometimes) Devlog#42Jun 16, 2024
- Yurei DEMO Out!Jun 01, 2024
- Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)May 05, 2024
- Stage Designer Tool and Castle Stages Improved (Devlog #40)Apr 07, 2024
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