Devlog #7 - v0.2 - Unique Tiles
Yurei - 0.2.0
Over the last two months, I was able to rework and clean up most of the game. I've been trying to remove as much unnecessary stuff as possible and focus on the essentials. It's been tough, but I'm happy that it is moving forward. The main thing on this version is the tiles. I had unique tiles made for the game. I'm not 100% happy with it yet. The size feels a bit off and it is not quite versatile as I'd like.
My pool system and state machine system were also reworked. It's a lot easier to use them now so I hope I don't have to do any more rework as production continues.
I'm working on the archer enemy now. Working with the artist to get the animations done. I want to have these two enemies working great before moving on to new ones.
I hope everyone is OK during this pandemic. Stay safe.
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Stage Designer Tool and Castle Stages Improved (Devlog #40)12 days ago
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)47 days ago
- I wish I organized myself like this before...! (Devlog #38)68 days ago
- Devlog#37 - Reminiscing 202390 days ago
- Devlog #36 - Steam Wishlist Trailer, All bugs squashed, Database Reworked!Dec 04, 2023
- Devlog #35 - Steam Page Launches!Nov 05, 2023
- Devlog #34 - All Cave Stages Balanced, New Popups, and New Player Facing Indicat...Oct 06, 2023
- Devlog #33 Constraining the camera, Milestone approach, and Textmesh Pro! Plus...Sep 03, 2023
- Devlog #32 - Cutscenes and All Audio Hooked Up!Jul 08, 2023
- Devlog #31 - Localizing Strings and Improving StagesJun 04, 2023
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