Devlog #10 - v0.5 - Breakable objects
Breakable Objects
Finally got around to adding breakable objects into the game. I was a bit hesitant to add it because of the enemy AI. The movement is quite simple now. I will add pathfinding in the future. For now, I'm placing most breakables on the corners to avoid issues.
Archer
The art for the enemy archer is not ready yet. I decided to change the placeholder to one more suitable. I was able to find a good archer enemy with all the animations I needed. This was good because adding an actual attack animation made me have to sync up when to spawn the arrow.
Hopefully, the final art for the archer will be added this week. I want to add more archers in the first area and have battles involving both enemies. This will give quite a bit of room to add more variety in the game.
Cleanups
Another round of cleanup. This time around was with my collision systems. Mostly naming. I was using damageable and hitter to distinguish the type of triggers the actors had. I switched to "hitbox" and "hurtbox". Also, I added an option to select a color for my collider drawer. This makes it way easier to tell the triggers and colliders apart.
I changed my FSM logic to allow inverse conditions. So instead of always checking if it's true, I can pick and choose true/false per condition. Hopefully have to write less code with this.
Files
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Art Finalized and Controller Support! (Devlog #48)4 days ago
- Upgrades UI and new VFXs! (Devlog #47)38 days ago
- Final Visual Style and Portuguese Translation! (Devlog #46)62 days ago
- Steam Achievements Are In! (Devlog #45)96 days ago
- Ending Cutscene and Decorating Levels! (Devlog#44)Aug 11, 2024
- Golden Path Playable and Multiple Save Files (Devlog#43)Jul 07, 2024
- It's Never Too Late to Change Major Systems! (Except Sometimes) Devlog#42Jun 16, 2024
- Yurei DEMO Out!Jun 01, 2024
- Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)May 05, 2024
- Stage Designer Tool and Castle Stages Improved (Devlog #40)Apr 07, 2024
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