Devlog #17 - v0.10 - New UI and Improvements
I had a bit less time this month. Almost half the time to be honest, but I was able to make progress on the game.
Like the months before there was a lot of code being tossed out. Trying to make the code simpler as I go along without major changes. This way I get the benefit of having simpler code without breaking the game. Yay.
UI Updates
So, for visual stuff, the UI got some updates. I reworked the Stage Selection. It'll display more info on each stage and also how well you did on them moving forward.
Inside the game, we now have a new UI. They are responsible for showing you the wave you're in. If it's a survival wave it will show you the time as well. The in-game tutorial was removed. It will have its own section as well.
Next
As I mentioned last month, this was gonna be slow progress. I'm happy that I was able to improve the game. It's way more stable and I'm motivated to keep going.
See you next month!
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Yurei
Yurei is a top-down, arena-style slasher game. Slash, dodge, and eliminate those that stand on your path for revenge.
Status | In development |
Author | Bright Flask |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, Hack and Slash, Swords, Top-Down |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Stage Designer Tool and Castle Stages Improved (Devlog #40)16 days ago
- Overhauled Forest Area and Refining Boss Behavior (Devlog #39)51 days ago
- I wish I organized myself like this before...! (Devlog #38)72 days ago
- Devlog#37 - Reminiscing 202393 days ago
- Devlog #36 - Steam Wishlist Trailer, All bugs squashed, Database Reworked!Dec 04, 2023
- Devlog #35 - Steam Page Launches!Nov 05, 2023
- Devlog #34 - All Cave Stages Balanced, New Popups, and New Player Facing Indicat...Oct 06, 2023
- Devlog #33 Constraining the camera, Milestone approach, and Textmesh Pro! Plus...Sep 03, 2023
- Devlog #32 - Cutscenes and All Audio Hooked Up!Jul 08, 2023
- Devlog #31 - Localizing Strings and Improving StagesJun 04, 2023
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